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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 12:12:00 -
[1] - Quote
Spectral Clone wrote:But CCP are known for being MASTER trolls though..
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 12:25:00 -
[2] - Quote
Vrain Matari wrote:Spectral Clone wrote:[quote=BL4CKST4R]
It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing.
Salary is not the only factor. Every piece of code has amount of money it is worth according to CCP and if the code was expected to bring in a certain amount of money and didn't then it is a loss. Code has an amount of money it is supposed to make and if that code is totally scraped then the loss is not just in programming and implementation cost, it also has maintenance cost and also the amount of profit lost due to having to scrap the code.
Unless you know the exact way a company puts a price on its IP then this is all speculation by non insiders and untrained economists.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 12:54:00 -
[3] - Quote
Spectral Clone wrote:The Robot Devil wrote:Vrain Matari wrote:Spectral Clone wrote:[quote=BL4CKST4R]
It doesnt cost $20 million to fix some small bugs and balance stuff. At maximum it costs approximately the salary of 4-5 engineers/artists. I'm betting the same way, in spite of IWS's pooh-poohing. Salary is not the only factor. Every piece of code has amount of money it is worth according to CCP and if the code was expected to bring in a certain amount of money and didn't then it is a loss. Code has an amount of money it is supposed to make and if that code is totally scraped then the loss is not just in programming and implementation cost, it also has maintenance cost and also the amount of profit lost due to having to scrap the code. Unless you know the exact way a company puts a price on its IP then this is all speculation by non insiders and untrained economists. Why are they presenting a hands on of the evolution of Dust 514 then? And not just an expansion like EVE is getting? And btw, there has MAX been 5 people working on the uprising expansion. There is no other explanation for us getting these "major" updates that are pretty lacking. Look at how CCP handle the EVE developement, they get several expansions per YEAR, each expansion have more content and fixes than Dust 514 Uprising in total have had up until now. It is mainly because EVE has more resources allocated. Still, 120 people are working on something in Shanghai, and I want to know what it is! What is going on now, is a phase out of the old dust 514, with maintenance (small developer group), while the rest of the Shanghai devs are working on the next thing. Whether it is a new PS4 portable engine with PS3 compatibility, a PS4 port, or something else. It is pretty obvious if you have ever worked in a large engineering organization. The economic report indicate it. The fanfest newsletter indicate it. The lacklustre patches we have been getting indicate it.
I wouldn't get my hopes up on those things, CCP toots their own horn pretty loudly and if they release the market/trading system and PVE then that is the next evolution to them. They are saying evolution and evolution is defined as the gradual development of something, esp. from a simple to a more complex form. That doesn't mean that there is a port or anything like that it just means that they think they are going to release a change that changes how players interact with the game or makes the game better in their opinion.
Code optimization is more likely than an engine rewrite. Imaging the bugs that we would have from a new engine, I don't know what they are going to do but most places don't just scrap old code, they update it and tweak it to perform better of allow for a more robust set of options.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:02:00 -
[4] - Quote
Tallen Ellecon wrote:Valkyrie
Valkyrie was written in the spare time that CCP gives each of it employes to work on their own projects to encourage thinking about different things and encourage creativity. The guy wrote if to test the idea and then got other employes to help. It was a pet project that turned into something more when it was presented at Fanfest. It wasn't originally designed to be a real game made for the masses. There is a Fanfest video somewhere that interviews the guy and he explains it, it may have been a live stream but it was at the original debut of the game.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:27:00 -
[5] - Quote
Spectral Clone wrote:The Robot Devil wrote:most places don't just scrap old code most places != CCP. They have released a f2p game with free expansions on a console. Noone else is doing that. They are not doing it because they just want to go the easy way and milk money from players (EA/Blizzard/Activision way of doing things). CCP want to do something different, just like they did with EVE. They are a kind of hipster game dev company, also independent from investors (kind of).
Reusing the old code is probably the best thing for them to do because a total rewrite is going to have so many problems that even more players will leave and even less will come back. They are skating on thin ice as it is and taking a huge risk is not going to be worth the payoff if it fails. The risk of failure outweighs the profit of success and to be honest they just now are getting the game where it needs to be and a big screw up might put the death nail in this game.
I would think that a disk based PS3 emulator is a better bet than streaming or a full port at this time. The PS4 does have the power to just plow through the code of local data on a HDD based game. It would make more sense to me to use the resources they have developed instead of just doing it all over. I have programmed complex processes and there are a lot of times when it just easier and cheaper to use old code. If it was a total rewrite we often used the old code verbatim but just in a different language, of course my example is different than game design but the idea is the same.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:43:00 -
[6] - Quote
The Robot Devil wrote:Tallen Ellecon wrote:Valkyrie Valkyrie was written in the spare time that CCP gives each of it employes to work on their own projects to encourage thinking about different things and encourage creativity. The guy wrote if to test the idea and then got other employes to help. It was a pet project that turned into something more when it was presented at Fanfest. It wasn't originally designed to be a real game made for the masses. There is a Fanfest video somewhere that interviews the guy and he explains it, it may have been a live stream but it was at the original debut of the game.
http://www.youtube.com/watch?v=A9UrdHNuZ2g
http://www.youtube.com/watch?v=9N4xUO735PE
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
|
Posted - 2014.04.02 13:54:00 -
[7] - Quote
Aran Abbas wrote:Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million.
Early during development of the space shuttle, NASA had estimated that the program would cost $7.45 billion ($43 billion in 2011 dollars, adjusting for inflation) in development/non-recurring costs, and $9.3M ($54M in 2011 dollars) per flight.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2257
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Posted - 2014.04.02 13:58:00 -
[8] - Quote
Spectral Clone wrote:Aran Abbas wrote:Did Dust really cost $20 million to develop? I would think the cost was closer to $5-10 million. Numbers pulled out my ass, I know, but dudes I could build you a spaceship for $20 million. $20 million is a lot of money.... Perhaps not if you also consider setting up a new office in Shanghai.
and the years leading up to the release of the the beta and full release last year. That $20M probably has the scrapped carbon engine, beta code that isn't used and loads of research time.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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